Does anyone know of a script/plugin that would make this possible? I'd like to be able to collapse modifiers down to top Edit Poly modifier instead of just the base Editable Poly, but afaik it can't be done by default in Max.
Just wondering if anyone knows if there's a way (script or otherwise) to lock the color info of a given vertex. I often get an area of a mesh painted the way I wanted, but then accidentally destroy it when painting near it. Doh.
I guess you should align pivot of the object to the faces normals, and animate movement on one axis. There was some script for maya Align Pivot to Selection MEL, maybe it will help
looks very interesting, you seriously should look at writing some native plugins. I've been using your chafer script and its great with the exception of its speed.
$10 off Lazy Nezumi Pro! LNP is a plugin that adds stabilizers, rulers, scripting, and other useful features to art apps, including Photoshop! (I'm the author) https://lazynezumi.com
iirc you can just attach it to a socket on the skeletal mesh in the viewport bit of the character blueprint - you don't need to do it in the construction script although it's probably good practice
Had the chance to play this at gamescom on wednesday, while the demo was pretty scripted and I managed to crash the base view, I was still pretty impressed. My comment above stands.
Well try to reset xform 1 object, see if it works. Then, http://www.paulneale.com/scripts/resetXform/PEN_resetXform.htm might be useful, it preserves the pivot. Some exporters are very picky with xform.
I don't know if it's possible already in Blender, but it would be nice to have explicit control over vertex normals via GUI or Python scripting in order to create foliage like this.
Hi, I'm sorry for the necromancy, but actually this thread is positioned at Google as second. And luckily, in my case the mesh has 3.3 million polys. Thomasp script works great. Kudos :)