Take a look at the link posted above by joeriv. That should get you caught up. The last few pages should have most of the good information since it was merged with another thread from UE4 stuff. It's different because it allows artists to create more accurate(and modular) materials. It puts more emphasis on the surface and…
Do you have an example of what you mean? Image or video? What do your textures look like, etc? Generally, UDK's pan function should be repeating without delay automatically over the time you define, but I'm not sure I understand what is giving your the problem. I'm guessing your text around the borders has some space left,…
Thanks for the feedback :D I haven't touched the chrome parts yet and i added the brass parts for some interesting color variation. But yeah you are right it is too extreme. I will tone it down. I will also add the damage from the safety later, but first i want to define the base metal as good as possible. The wood is also…
@iniside thats a interesting technique. It would work well as a base for a Diffuse or for defining different types of surfaces but for a texturing using wood, metal, glass and rock I'm not sure its practical for anything other then an AO Map, and if that's the case I would probably just bake my High to Low in xNormals.…
Howdy. So i survived those damn tornadoes that hit Dallas yesterday and got some updates- very rough textures (still need some polish) rendered in UDK Also fixed the lighting on the environment- it has drastically changed the mood of the piece. Darker and almost sinister- originally I was thinking about adding seating and…
I read somewhere that what defines a clique is a group of people who all choose to believe the same lies. I dunno, maybe i just made that up. But it seems true. In any case, if you can't suffer anything less than the cold hard truth, you really are in the special group of people who must do things their own way. If that's…
Two suggestions: 1) Go back to 2.79, as the Blender Internal render engine supports the Blinn specular and is quite fast to render. There's also the Blender Game render engine that in some simple cases is fantastic (this is the 3D View): 2) Go put in a vote so that GLSL PyNodes gets eventually committed to Eevee, it's a…
To be honest, poly modeling a likeness is close to impossible these days. Thats a good start, but something your lacking is the facial structure of the face. Instead of pushing verts and tweaking to make him more recognizable, use a sculpting program and define the froms more, This is a much easier approach that will give…
Thanks guys, I'm after advice on facial topology, such as what it is defined as, what are it's principles etc. What are the best/most common software packages. Basically anything you can tell me on topology and facial topology would be great. Also any advice on Mudbox, I am creating a head to mirror an imported image of a…
Got a 50mm f1.8 for my canon 350d yesterday so went to central and took some shots. Also got to play with my mates sigma 10-20mm, here's a snap with some tweaking. Happy new year everyone! :) Edit: Thanks for the advice with the jeep shape I'll definately play with that a bit more I was working off a small thumbnail I did…