copying ,scripts,shelfs, hotkeys and marking menus -should- just be a matter of copying over the right folder from your mydocs/maya/8.5/ folder to the machine you're using. Edit - prefs folder holds the hotkeys in a mel file
I have a references folder but its not very full I tend to make a new reference folder for each project instead and Ive got a Artwork/Inspiration folder that I use as my screensaver...sometimes the awesomness hurts my eyes =0!
Ok I've finally figured it out...I didnt have the packages in the UDK folder. The UDK files had to be in the autosaves folder while the UPK had to be in the Content folder. Rendered fine afterwards...thanks for pointing me in the right direction blankslatejoe
Don't put them in Allegorithmic path hierarchy folder, that path is only for program defaults. you should have a list of folders above that, something like "User\Documents\Substance Painter\shelf\" and in there there's a folder called "materials" - that's where you put custom or downloaded materials.
Heads up: Linked to one of the few some feel should never be "named". @redmond_david : some people do not appreciate the mentioning of this person anymore since there was controversy around prize situations. To those that feel some type of way the user requested images only the mentioned user above could possibly have…
Hey Eric, Sorry for the late reply. I have a complicated input path (Folder into folder into folder) But nothing with weird characters. just letters and numbers and the occasional underscore. Sure I can send the file and the input maps. What is the best way to get these to you? Greetings
Hi, I'm hoping somebody can help me solve this issue I'm having in Maya 2016. I have a rigged character that has corrective blend shapes driven by the joints. I'm exporting to UE4 and everything exports just fine; the meshes, animation, and blend shapes but the actual deformations from the blend shapes don't. I can see the…
Maybe the folder where you are trying to import from contains accentuated letters. I couldn't import fbx files too because of this. To get around this issue, I made an import folder to inside UDK folder, and I save every fbx files to there now.
Yes, that's basic source control usage. Go inside the folder you want to update, right-click, get latest. It won't get any files in any other folders. If you want to get ev erything updated for the whole project, then you go to the root folder instead.
UE4 scene importer problem I'm unsure where to put the Libs folder from the 4.14 file? The other plugin folders have corresponding folders in Epic Games/ 4.14/ Engine but the Libs does not? For UE4 import I dont get any light option on the importer. Is this to do with the Libs in the wrong place?