Hi everyone! This is my first post, and I wanted to ask for feedback and maybe even ideas for this procedural building tool I'm working on. I created a tool that can generate buildings based on a box input, this box could have extrusions if you want your building to have a different shape. You can put in your modular…
Thanks a lot Macebo! Texel density was never really a problem since I used quite high-res textures. Used a lot of 2K for larger individual assets just to keep the quality as high as possible. Most props and modular parts have separate materials (except for smaller similar props like books/paintings), but I got the…
Well I did actually do environmetal art as well when I was a junior artist at both Blitz Games and swordfish, so its not a complete unknown for me. It wasn't really modular though. I built stadiums for sports games and at blitz did bits of a wild west town. almighty_gir - thanks man, I do feel that learning those other…
I think your Shrine is the strongest thing in there and that if you took that and made a checklist of everything you need to learn and apply it you could have something pretty cool. Will it be enough to land a job? Probably not. Will 5 more projects of that scale and with consistent quality throughout get you a job? Maybe.…
I don't make resolutions I make plans! Learn to animate. I'm taking a one off Animation Mentor class right now. I'm stretching myself a little thin, so I'm going to wait on my personal art / projects until this is over. Get back in shape. I've been going to the gym consistently since August. I hate cardio, so I only weight…
Alternate Art Jam pic. A very WIP block in on a sci-fi environment. When I say Sci-fi, I actually mean a clean environment to offset the grimy, derelict environments I do at work. It a polar research station with a staff of about 15. This is the main testing area leading to the server room, plus the staff room. I'm using…
Thanks for the critiques. I agree with most of them. I was going to add a few of the props you mentioned but eventually this project started taking way too much time and i really wanted to wrap it up and be done with it. As far as the design go, i could definitely have spent more time in it, i did wanted it to keep it very…
I have a question regarding the parts of this scene which will be emissive - I was thinking it would be better to have all the computer-y lights, the white and blue lights on the inside and outide of the chambers, the panel above the door, and even the emissive lights in the next hallway all on one texture so they could…
I believe someone will be giving a talk at SIGGRAPH about implementing Ptex for real-time use, which is interesting. Perhaps with next-gen PC-only titles we could see someone moving to it (once graphics memory increases). As I understand it from a brief conversation with a vfx TD, the biggest downside of Ptex is the lack…
There's something about the pink trees that just isn't working for me. I don't know if it's the lack of a taper for the front, the domination of the darker areas in the closer trees, or something else, but they just don't rise to the quality of your other trees. In that same third image, the light is very strong - noon on…