@Necrodark So after a lot of experimenting and test bakes, this is what I came up with. It's probably not the best way to do things, but it's the best I could come up with from my very limited experience lighting in Unreal. . . First off this guy has a great volumetric fog presentation if you haven't seen it…
Hi, I am working on creating Black-Suit Spiderman for my portfolio class in college. This thread will document my work in progress (I will update it weekly). I am specifically sculpting Spiderman with a physique similar to the PS4 Spiderman game. Spiderman PS4 Physique by Xavier Coelho-Kostolny, Art Direction: Jacinda…
I am Loving the update, huge thank you goes to Epic. I just thought I would add a list of tutorials I found, copyed curtsey of our University forum www.3dhit.co.uk Videos Tutorials Raven67854: UDK Video Tutorials(Youtube): http://forums.epicgames.com/showthread.php?t=707437 IWillShutUDown:…
I disagree with the part about them being more noticeably fake in 3D than in 2D though, im happy to report, at least significant enough to alert/worry developers about, thats for sure. I have 2500 hours of gaming in 3D and i've never noticed a problem with normal maps that i didn't notice in 2D. Thats 1,250 movies worth of…
What an odd thread. Similar to one that came up on my work's internal boards recently, except that one had less pillocking around. Ninjas, you could indeed argue that playing a text adventure is "reading" - technically of course it is. But anyone older than 38, or who's just never been into games, would consider it as much…
Alrighty, posting the process I used to get this done...I'll post a write up first and then a more straight to the point list underneath. Long : 1. First, I created the base mesh for the body in Maya. I did a quick simple blocking out of the forms and brought it into Zbrush. Here I stayed in the 1st Sub-D and just adjusted…
Day 38: Baking is Done Yes, I can say that all mesh maps are baked. There is a caveat. There where three meshes whose cages did not push out correctly in Marmoset, so I had to manually create a cage and bake separate maps for these meshes. I will combine them onto the marmoset bakes inside of substance designer. I used…
EDIT 06/24/16: After two weeks, it became increasingly clear to me that moving toward a rich district was not the right thing to do. So I've scrapped the idea of an Indian/Scandinavian style - not to say it will never get done, but it definitely won't be part of this pack. However, I've been hard at work polishing…
Today I downloaded the Suite and unfortunately I came with an error that has the name of "Crash and date I try to open" it always comes with a different number of error, see the print I took the link below. http://prntscr.com/i3pv9r after I put in the "Yes" that translating to English is "Yes" (I am from Brazil then it…
Good read and good points. It's a tad on the long side (like this post), it took me two sittings to get thru it. I can't say everyone would read the entire thing but they need to. Here are my excuses why you haven't seen much art posted around here, by me. None pimpable work, be it learning models (oddly deformed…