Inside the rollout definition you can't actually execute code. You can only define the UI and what happens when you interact with the UI. But, you can execute code once the rollout is created. on WalkcycleCreator open do ( global tijd = TijdSpinner.value )
This is a brilliant idea! You could print buissnies cards with a QR code linking to the app store. You'r welcome ;) Downloading now. Tell us how you did it? Is everything you code? Or did you use a al lready made 3D engine?
sef, if he's got good coding chops and a portfolio to back it up, we outsource coding every now and then for flash games. PM me his portfolio and I'll add him to our list of freelancers if it looks like we can use him.
🚀 NACK — Mobile Real-World Capture Tool NACK is an offline mobile tool that transforms real-world surfaces and objects into digital data. Using only a smartphone, NACK allows you to capture textures, surface detail, depth information, and material properties — and instantly turn them into usable digital assets or analysis…
Unfortunately, I don't think it's trivial. For example, if you look at this script: http://www.scriptspot.com/3ds-max/scripts/give-me-back-my-dialogs It actually compiles dotNET code in memory to collect and move windows and dialogs. He has a post about it here, but the latest code is on scriptspot:…
Not possible without a lot of code work. Decals are just duplicate geometry on top of existing geometry so you couldn't punch something in without getting rid of the existing geometry or masking it somehow. You could build your deformations into your base shader though and have a mask (vert color or textures) dynamically…
oh i pre-ordered at gamestop like a month ago. i didnt get a code or anything, just a case that says Uncaged below the main title. this is after waiting outside the store for 40 minutes cause the guys inside were playing grab-ass and opened late. should i go back and ask for a code?
Coded up a proper renaming routine now. It's a bit smarter now as it can handle extra numbers that aren't at the end of a name and the code for naming isn't so lame/messy/retarded. You won't notice any differences in operation if you weren't having problems before.…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…