I think I already know the answer to this, but will ask anyway: is there a way to set up an effect in Cascade and include (spawn) a light for say, an explosion effect?
i specialize in making assets and 3D models for in game use. this includes for animations. Character modeling as well, environments. here is a sample of my work. https://justinpresberry.artstation.com/
Looking for a way to process a 24bit texture such that the red and green channels will be normalized within a -1 to 1 range, and not include the blue channel. What does the Normal Normalize node do? I guess it’s only normalizing 0-1 ? This is intended for an anisotropy texture. But I guess the same process would be needed…