Diffused the lighting some more. Added a third vertex blended material. Added single layer water material with foam. Moved bits around to fit together better in the scene.
A bike I'm working on. Close to complete. Current Progress: Render in Marmoset. 1024x2048 (diffuse, spec, normal, gloss, reflection (not appplied)) Lowpoly: ~18000 tri's Highpoly: