Also the normal map. Make sure it has correct gamma (linear) and correct value ranges. Incorrect gamma will cause these kinds of errors. The thumbnail for the normal map looks way too bright. If you look at a histogram, the red and green channels should be 128-255, and blue should be very bright.
Whenever I go to edit the masks on the layers I get this error. It's literally making the thing I just purchased unusable for when I got it for. Help please!
Hello all, So at the moment, I am getting a strange error with my walls and the ceiling. The walls and ceiling are single sided. Please let me know what you think!
it's a bit rough and ready with no error checking evaluate the attached macro script and add to your ui then in editable poly select an edge and press the button and you can slide along the edge all you want.... it could also be adapted to work on editable mesh
You can hold down the space bar to bring up the Hotbox. If you click and hold on the center Maya button, you get quick access to all orthographic views. It's not the Viewcube, but it prevents having to swap between viewports constantly. Maya saves any objects you copy to some file somewhere, which Maya uses as a permanent…
I look forward to trying these out. Substance Procedural Textures: This looks to be the most promising of the featured updates. I already work this way with standard procedural materials and bake them out as a base to start painting on. Having a more fully featured material that focuses on the things I normally duct tape…
I've spent 5 years as a low level graphics engine programmer for a UK based studio, now spent 5 years doing game design & art, I have concluded... Good programmer: Writes solid, simple & fast code - lots of error checks for debug runtime (assert every parameter pased in) The BEST programmers have at least 1 years…
Hi guys, are there any alternatives to Textool for 3ds max? it is very useful for a tonne of things but when it comes to baking out the ambient occlusion map it keeps having a tonne of errors