****The Position is filled. Thank you to everyone who applied**** Hello Polycount, We are Infinity Vector, a small game company located in Tokyo, Japan, and the makers of Assoluto Racing. We are looking for a 3D artist to help us make Low-Poly interiors for a mobile racing using Unity. We are shooting from somewhere…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Hi all, first post here. I am looking for a tutorial that covers working with Softimage, Zbrush and UnrealED, and parsing data between them for use in the UT3 engine (not actually how to create assets). Anyone got any suggestions or tutorial links? I don't mind written, video or paid. Cheers
Hi! My name is JK Phan and I am looking for any job/freelance for illustration. Most of my works are heavily traditional, but I am flexible with my style and medium. Here is my portfolio: https://jkphan.com/ Please feel free to message me through here or by email phankjennifer@gmail.com
Hey man, I worked on an alien scene awhile back, here's the thread: http://www.polycount.com/forum/showthread.php?t=65374&highlight=aliens+hallway&page=3 Here's my website where the final product is: http://www.lincoln-hughes.com/Pages/alien_eggs.html Thought those might help a little bit. The hallway looks a little weird…
Blender Hairtool by Bartosz Styperek This is a hair plane example. Straight away you can see the difference between volume and vibrance with the example you posted above. So it depends on what you are looking for. I reckon you should look into material and lighting, but also styling.