Ive been rendering a certain 600 frame scene for about a week non-stop and i'm getting a little fed up. Currently I'm rendering using my 2500K 4.4ghz, and I'm wondering if it would be possible to share the rendering load somehow. I have a fairly decent GPU (Geforce 570) and also another computer composed of my old computer…
C86G-the edges on real rails are pretty sharp. Not knife shark but the edges is very tight. Thats something thats playing with my mind. Should they still be soft even though in real life talot of objects have pretty sharp edges?
Thicket is on the lookout for vibrant individuals to join our growing team! * Fully Remote Positions * NDA Required * Contract Positions - We do not require non-compete * Live outside the USA? Contact us to discuss your options. We want to be super transparent: We are a self-published studio without any external funding…
Haven't posted an update in a little while, so I'm sharing the low poly of the jacket, UVs, bakes, and textures. Once the mentorship is finished, I'll go back and work on the rest of the outfit. But currently, I'm working on a character portfolio piece. :)
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to people looking for a fun-loving…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
I am using Marmoset, but when I dont have object space checked on there is a seam where UV sharing is applied. is this because of the render or the way tangent works? thanks!