Heh! Not bad, your first 3D models reminds me of my first as well, I tried an humanoid creature just like that. Some advice... focus on one thing at a time... forget 2D for now, unless you are doing it for just a hobbie. Also there is a : missing in your link to artstation :)
This sounds like you are working for an unpaid indie hobby project. Did you sign a NDA ? if not then Id personally show them under a disclosure note , they will not spread it so or so. Your future is more important and nobody really will care in the end, but thats just what I would do.
I currently am a student for programming and have been practicing a lot with Unreal Engine. I am currently looking for a 3D Modeller that can rig a certain character to the UE4 Mannequin (Not looking for animations) I am looking for it to be in a very realistic style and I'm still debating on a facial rig. If you are…
Hope I'm doing this right, new to polycount. I'm looking for feedback in general. Criticism is worth more to me than a silent upvote. I am a web-developer, and I do graphics as a hobby. I thought I'd try my hand at CS:GO. I'm not gonna post all of them, if you want to see the rest you can click here.
I need the 3 stereotypical characters for a fantasy game I'm working on as a hobby, in the "realistic" style of Assassin's Creed. As I don't have a studio's budget, I'm willing to license existing characters from an artist. I've looked at buying these from the various 3D stores but I've never found all 3 in that style from…
Thanks Shrike - i gotta take a note on that matter. Also i can't say the stuff i just put is Fully complete and everything. It's more like a hobby or a practice, i didn't put as a goal to achieve perfect edges or topology. I'm still learning how to proper model first.
[ QUOTE ] From what I see, a large part of the gamingindustry must be on lost of different things , at least the developers [/ QUOTE ] I think that goes for all creators in the entertainment industry. Take for example the writer for the old "Alf" series. He had a 10.000$ paycheck each week but an 11.000$ hobby(drugs).
Polycount is a community that is designed to get crits and suggustions on your work from other people, also it is a bridge that connects the high end Game studio employees to low end people who wish to enter in to gaming world, 3d modeling world and join people who love graphics designing as a hobby.
oh my gosh!!! I textured and figured out importing and everything and it's just so great to see my item in game!!!!! I have to go back over the textures and things again but it looks really cool to me right now! this is so much fun, definitely going to make this a hobby
Hello, if you maybe consider joining a hobby game developer team please take a look here: http://www.polycount.com/forum/showthread.php?t=80580 We are currently looking for an additional 3D Artist for ingame objects. Our game is already full playable and needs more GFX... Thanks Firlefanz