This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
@Rima is right, it would make your life much easier to use that tutorial and after you have learned his methods you will be able to make any car you want and slowly improve your skills
Hey everyone! Welcome to the 90th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
is your studio paying the maximum that they can pay you, or are the paying the minimum that they can pay you? Your effort should be proportional to that. Personally the only way I am going to exhaust myself at a job is if I am a partner - e.g. a percentage of profits are coming back to me, and that I have full and complete…
I get the feeling it's a common problem. You can only show substance if you can get people paying enough attention to take the time to see it. So you need something really flashy and quality in the first place or nobody will give you that much time.
solved - easy way in affinity photo is to open the swatches panel, then in the options you can import a palette from an image, and you can set up to a 256 color palette. So you can composite a few images together that have the colors you desire. Then just set the display size of the palette to large and screenshot the…
when you crease your meshes you have to work a bit differently from using classic support loops. poles on edges can easily shade poorly, you should always make sure of clean loops/rings on edges otherwise you have these spots jesus why are these images so huge? @@"Eric Chadwick" ^^
i generally dont combine unless there is a compelling reason to do. separate things are relatively easy to combine, but once you combine it's more hassle to uncombine later if you need to. And for an environment kit for games, you have more flexibility to change position of windows if they are their own entity. As far as…