The optimizations you seem to think that are revolutionary, are mostly reduced asset complexity. The models are 1800 poly max, doom3 was around 3.5k in some cases. The multiplayer was cut/paste from q3 litterally, hence the rocket speed being slower, they did'nt account for the different scale size. All i'm saying is that…
This is an early WIP. I'm about 3 hours in at this point. I'm making a new asset of an old character in my spare time. For any fans of GUN, this is Hollister, the crazy Civil War Sergeant in the game. I chose this character as a project because I completely designed and created him. Other characters I created usually had a…
I think you cannot use the order logo unlit you add a fan art after that , it will be nice and also you can add your art station link or your email so that it is easy for the people to find you through this image .