Proph, I'm glad the method worked, all the script does it automate that process. The plug-in worked for me in 2010 the last time I used it. The author was pretty light on install instructions so something might be missing. To install it, you run it once and it shows up under the Main Menu > Customize > Customize User…
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Hi all, I'm a newb at 3ds Max, having mostly worked in Blender and Maya before. In Maya, I know one can create multiple evenly spaced edge loops by using the Insert Edge Loop tool and setting the number of loops using the channel box. Is there something similar in 3ds Max? So far I've only seen that it is possible to place…
These are a bit of a pet peeve of mine, but since I see so many that are wrong in my eyes, I'm not actually sure whether I'm wrong or right anymore. Enter you! From what I can tell from looking at myself in the mirror and from some images on Wikimedia, there is one big nasolabial fold that runs from the top of the nostril…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
I purchased the quad chamfer modifier a while ago. It has some quirks. It doesn't read the crease value directly, instead it looks to see if there is any crease value at all, at which it will look for the edge weight to determine the amount of chamfering. I think vmrnv has a model where he's already set all the crease…