The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
Hello Everyone! I'm new here, i would like to receive some feedbacks on my work and possibly on my demo reel as well. Here i present to you Yin, the pair of my other character Yang, from my childhood imagination. She is supposed to be a Mortal Kombat Universe goddess.The trailer takes place after Kronika’s death, more…
You were right, poopipe, UVs are flipped. At first it just seemed strange to me that they could be flipped while only normal maps were working incorrectly. And even if they were flipped, I wouldn’t even think that it may be a problem for Maya. But after you wrote that you weren't sure how Maya works with flipped UVs, I…
Someone else could explain it more technical terms, but: The unreal water shader isn't actually translucent - its doing a trick where it projects what's underneath onto the water plane. This all happens prior to the point where the outline post process happens (its right there in the name - post process) - the depth data…
I would say someone who you have to constantly walk around in egg-shells/is very hard to work with in general, stuff like extreme arrogance/lack of empathy and value of the time of others. Thats what comes to mind hehe
Hi, It's been a while since I posted a new artwork. Did this recent personal project during my free time and finally calling it done. I have named it "Prince" as it gives vibes of Prince of Persia, which is a game I've always loved. This is inspired by the great work of HE XIAOSONG. Hope you like it. Thanks!