Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
Hey guys, On the project I am working on right now I found myself going back and forth to the Maya Grid Options quite a lot. After a while I found it really tedious and time consuming. At the same time I find the window size way too big (and it also shows too many options that you set once and then you forget about): so…
Hello, there I am facing a very weird problem on Zbrush's lightbox, where all jpegs are 100% black in every folder I look, even the default ones... Didn't find anything similar on google. Help? ._. Thank you
obj to zbrush doesn't work? saved my sword model and exported to obj and now zbrush 4 doesn't see it when i'm in that folder trying to open it. do i need some kind of plugin for Z? Thank you
Okay if you can send the scene to support@marmoset.co we'll have a look at it. The easiest way to do this is to go to File -> Export -> Scene Bundle and zip up the .tbscene and /assets/ folder. Thanks!
fixed - it seems that I had to load maya as administrator. so changing prefs folder permissions or using maya as admin (sudo maya in terminal) might help if u run into something similar.
Yeah Bradler Thanks! its in FBX format if I need to change to OBJ just tell me. Again thank you in advance. https://drive.google.com/drive/folders/0B61612bXyakMaHNBUndsVFpYZmM?usp=sharing
Hi kaburan, Thanks for deciding to purchase a license. To answer your question: In order to save your maps one folder up from the PSD, tick "relative to PSD" and use the path "../". Enjoy
Just added my first hard surface model (Colt Anaconda) now rerendered into the Misc folder in my 68 - portfolio I also wanna say HUUUGE thanks to this guy Rafa