Hi, This will probably sound pretty naive, but I'd like to make really nice renders as effectively (as opposed to as simply) as possible, and am wondering what program is best suited to me. I do (as a complete amateur) high poly hard-surface modeling in 3Ds max, with the intention of making very nice static renders. I'm…
Fun model! I would have like to see the wireframe (always show it when asking for feedback), but the end result looks good. The renders with the orange background look the best to me. The room is fun, but imo distracts from the main work. You did commit a cardinal sin, though... Where's the lasagna? :wink:
in that third one you've got more 'split points' than 24 - you've not accounted for the verts on the bevel faces (another 32 at best) and.. Quibbling over whether extra vertices get sent to the GPU or not is basically a waste of effort from xbone onwards - that stuff is cheap and unless you do something stupid your top…
This is a concept I'm working on for a character this semester. I wanted to do something that is not a biped and a bit more of a beast. My big inspiration for this piece was how a wolf spider caries her spider lings on her back, so I wanted to make a queen-themed character. My original concept was for an insect type of…
[ QUOTE ] Are there any areas of town that one should steer clear of? [/ QUOTE ] No idea. [ QUOTE ] IS there any inexpensive housing/apartments you'd recommend? IE something I can afford on a McJob(hourly) of some sort. [/ QUOTE ] East of I-35 is often lower-income and minorities, except for the parts that are gentrifying,…
Thank you for your answers. I will look into all of them. In general, I want to become an Environment Artist and work in big game studios like Naughty Dog. I'm not saying I will definitely use Unreal Engine, but I currently think it's the best game engine I can use. I want to learn the craft from the basics, starting with…
Does anyone here used datasmith files for games? What about optimisation and workflow? I have a huge model exported to datasmith (pretty similar to Hillside Sample), and I'm figuring out what is the best pipeline optimizing it for game
Yeah, is version CS or something, not the latest, but I would have thought anything post 2005 would at least support HD or 16:9 output with ease. Seems it's one of many issues (the main one being the lack of a codec to import .mp3 format for sound..! ) The actual output screen is more than a little vague , at least in…
After all of these I did an animation for a sigil which was very different since it was the first time doing something as abstract as that. [ame=" http://www.youtube.com/watch?v=CstRD_mGAX4&list=UUfBGXzNLhEyuxzBRK2OthbA"]Frostborne Sigil - YouTube[/ame] The spiderling was a nice creature to revisit; [ame="…