Yeah, that's the glitch we were talking about. R2B was pretty buggy from my experience, but R3 has been smooth sailing so far. The update is free, I've yet to see one from Pixologic that isn't.
It doesnt run windows. Runs Windows CE. Not to say pixologic couldnt make a specific version for it. And yes. It does look good. Somehow though, I cant see it replacing my old pen and paper sketchbooks on the road.
The castle ruins thing in Underworld Evolution were done in Zbrush. Luma were interviewed by Pixologic http://pixologic.com/zbrush/interviews/luma_interview.html I'd imagine it could be something similar for games, just using normal maps instead.
Thr's one from sebastian from pixologic zclassroom (the building) http://www.3dtotal.com/team/Tutorials_3/ZBrush_Tutorials/architectural_techniques/page01.asp and from Food: http://www.zbrushcentral.com/zbc/showthread.php?t=69054&page=6&pp=15
I was gonna say this. Although I wouldn't have misspelled rubble. Pixologic have been releasing tons of video tutorials for free, yours would want to offer something pretty spectacular to sell...maybe Mudbox would be better?
I found the ones on Pixologic to be pretty good for starting off. Same for the Eat3d dvd. Really it's just a matter of grasping the difference between the document and a tool, and perhaps a brief understanding of how the materials behave if the tool has no vertex colors.
I cant remember how we did it at my last studio, but i think you can request a 64bit version of Zbrush that will utilize more memory. Check with ur IT dudes at work or if ur home, contact Pixologic about it.
Also you have a free tutorial by Scott Eaton on Pixologics website, he has a section dedicated to sculpting cloth that should help you out some more, check it out here http://www.pixologic.com/zclassroom/artistinaction/scotteaton/
The Max, and other plugins will come with the release of ZBrush 4. Pixologic is only releasing these ones early because of the next Mac update for zbrush. Which is in June. So the lucky mac users will get GoZ before we do >_M