I'm doing a project for client that requires me to animate some of their products. They use SolidWorks to produce their models and then I've been exporting them from SS as STL's and importing to 3ds max. However! 3ds max only lets you import one STL at a time! This can become very time consuming when some of their products…
Hi folks! I am looking for somebody to help me create many (probably hundreds) of renders. I have a collection of many STL miniature files my company has created, and an existing Blender scene and material setup for the render. The job consists of importing and resizing the STL files to fit in the scene, assign the…
Add a STL Check modifier above the Editable Poly base, as well as a Edit Poly modifier above the STL Check -> rightlclick Edit Poly modifier -> "Collapse to". Should fix the problem and is easier than deleting and creating faces ;)