bit of max hackery B) it's wrong on so many levels :) inline HWND getColorPickerHWND(ColorPicker* picker) { if (!picker) return NULL; return (HWND)((int**)((int**)picker)[1])[1]; } you could Enumerate the all Windows looking for windows with class "#32770" and title text beginning "Color Selector:..." far too much dull…
They likely just wanted a certain type of character and the actress is just that, an actress acting that cg character. The intent was clearly not scanning and using her likeness 1:1, it's not intended to be the same approach as death stranding. What a cumbersome discussion.
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
Here you go, I've attached some files of the WIP sculpts in Arnold. The top model is the one with only 1 UV tile, the bottom has 10. I also shared the 1 UV tile layout vs the first tile layout of the 10-UDIM version. Essentially his head covering a whole tile vs just a small portion of it. I'm not disappointed with the…
Hey guys! I need help here :| Is there a way to print out an array with more than 20 items in it? For example, I run this for loop into an editable mesh: ( flist = #() sglist = #() for i = 1 to (getNumFaces $) do ( append flist (getFace $ i) append sglist (getFaceSmoothGroup $ i) ) -- flist as array sglist as array )…