it did occur to me that i am getting less work these days since I am being undercut by outsourcing companies mainly from china and india. Nothing against that, just wondering how much they are charging so I know what i am competing with. Here In the UK the daily rate can vary from 100 to 200 pounds a day. some folks may…
Hi, I finished it last month, but forgot to post it:poly122: Lately I will put some wires if you like. I'm happy with the result, and I think modeling this helped me to improve my modeling skills. I also made a turntable. Here is the link just in case the embed doesn't work properly Turntable on Vimeo <iframe…
(Updated pics further down the thread.) I wanted to make something that would fit the fallout universe. It has about 5000 tris and some more for weapons etc. Its a screengrab from the max viewport.
Back then I was still counting triangles individually in my models and worried about the ~200 triangles articulated hands take. Oh and I considered a head of 200 triangles "excessive".
Looks like a fun reel and character. I'd agree with @Arturow that adding in metacarpels in the hands would be helpful and making sure you have an FK option for the fingers. Also, it might help showcase the rig by putting it into some of the more extreme spiderman poses (…
Hi scratchliquid, You can do this in 2 ways: 1) You bake 4K versions of your input maps, and then open the Reimporter -- plug in your new maps, make sure work resolution is 100%, and set texel density to double of what you currently have. When re-rendering the project you will now have nice and crisp 4K materials! 2) Open…
Here is the wires. Now this is 3 separate objects as I plan on re using with other pieces throughout the building my environment. In total its about 4K. I know there is a bit of trimming down I can do, but probably about 100-200 triangles accross the 3 meshes. I also included a shot of the Normal Map with the UV map…