it did occur to me that i am getting less work these days since I am being undercut by outsourcing companies
mainly from china and india. Nothing against that, just wondering how much they are charging so I know what i am competing with. Here In the UK the daily rate can vary from 100 to 200 pounds a day. some folks may get to charge up to 250 a day but I never have.
I can either knock my prices right down to compete( which i doubt I can) or go an get a job in tesco
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Good luck!
But despite my rate being lower than yours I've been getting less offers these days as well; I think freelance market is just getting more harsh to almost everyone, except for the clients...
I was very close friends with the artists I was working with and it was like an equal partnership( or maybe
me and an animator and a concept artist so we section off the work )
yeah i don't really fancy working for that kind of rates, but you know we all have bills to pay and I have a lot of experience
so unless I am making a living wage on a job, it's just not worth it.
I think you are right Blaisoid , not much work coming in of late , lots of time wasters recently though
From what I have heard some studios are now loathe to outsource because of the secretive way in which they
conduct business and are reluctant to let the work outside the studio. not sure how much truth there is in that
I am just starting to think that it's just a numbers game
I think the chinese outsourcers are taking a lot of work, seen it in quite a few studios of late that I have been to or had
contacts with. I am sure the quality they knock out must be acceptable or they would n't get the work but on price
at least i can't compete and they are studios rather than solo artists like me.
tough times indeed
yeah Bletzkarn, not seen many character jobs advertised of late
endlessy redoing stuff:/
The second factor is time. Some clients give us extreme deadlines for assets. However, these days, in AAA, this doesn't mean crunching more hours. You can crunch more hours, but it won't help. These days you need to leverage new tools and workflows - Quixel, Substance, Houdini, etc. to cut it. That's mostly for realistic work.
Maybe it's different for non-AAA stuff and smaller projects, or mobile. Is that what you are working on mostly? Because I can imagine the competition in that area is much, much tougher. Investment in hardware is less and talent isn't a problem, e.g. here in China. Art schools are very good. I know, here in China, there are many smaller outsourcing studios. 5 - 20 man operations, with all kinds of varying quality levels. They are usually going for the small outsourcing contracts and mobile - like for all the app store games with their interchangable Kabam / King / Zynga like art styles.
I think these days it nuts for me to do realistic work it takes so much longer, but I get the same money as for more cartoony stuff.
It's a no brainer really.
I get what you are saying about volume of work and obviously I have only so many hours in the day.
it's tough for me really as I can't really compete here unless I start my own studio( for volume of work), but 'still' I could n't compete on price.
BTW I have nothing against chinese or indian people, it's simple economics and really don't blame them to take
advantage of the situation - sucks for me though:)
my one option may be to get in to film/vfx stuff as I did n't really enjoy doing advertising work.
We, as a big outsourcer, also realized that competing on price alone isn't the best strategy. We're in China, but Taiwan, India and Vietnam are cheaper. Service, communication, technical competence and reliability are really important for us, and I think our clients include this in their decision - not just price alone. Although it can take a bit to convince your clients about this added value, and why they should pay more for this (and how it pays off for them in the long run!). I think the bigger studios are already aware of this.
Smaller studios may still just go for cheap - but you get what you pay for. So they shouldn't be surprised about "outsourcer horror stories" coming true.