im trying to find my Art style so im creating my own "base mesh" for style that will work as a model before my paint goes on. i know i like very sharp edges it feels alot easier to paint my sculpt if most of the lines are already there. However its not as crispy as i would want, and i think its very time taking to Polish…
Thank you Eric! That is genuinely so kind of you to take time out of your day to help improve a random stranger's work. Did you mean add edge loops to the scroll length-wise or rather ones to the spiral of the scroll so it doesn't have as many sharp edges? I hear you about the bricks and kind of agree, just needed to hear…
Hello everyone! I’m happy to share the final result of this material I’ve been working on for some time now. It’s a mosaic material for which I also created two variant sets of textures to make the in-context presentation shots. Hope you like it!Here’s the ArtStation post where you can find a few more shots from the…
Future Games of
London is an independent studio that designs, develops and publishes Smartphone and
Tablet games. Founded in September 2009, FGOL create wholly owned and original IP
which by March 2016 had achieved over 280 million downloads worldwide following
the success of Hungry Shark Evolution. The long-awaited…
[ QUOTE ] The symbol in the center of the different Dharma logos are related to the different bunkers around the island. The main group of Lost has discovered the Swan post - hence the little swan in the middle of the logo around their stuff. The tail section survivors were occupying the Arrow hatch - the same symbol on…
Some simple notes: - Dont lose that nice 45* bevel on the handle that runs down its length( this will be schmexy to grab a nice highlight in your normal) - If this is (baked) already I would soften the small metal feet so they aren't razor sharp. The concept has it that sharp but its not going to do anything at all for…
A really promising start James :) haha, just getting back at you from one of your comments on my work... I like the wood texture. looks nice and smooth. also the cloth looks nice, but a shame it´s not overlapping eachother, but that an artist decision. I think you need some AO in the glowing things sticking out of the…
@Sukotto, One thing I also notice on the blade is the scales are pretty deep. I think they should be closer to slight engraving like the swirls in the flame. That's how the concept strikes me. Also, the blade in concept has waviness between the flat and the sharp. Not really a fan off the scratches. Maybe one or two big…
Skyshop asks mto supply one color map, normal map, a specular map with gloss map to be fed into its alpha. I use targa to do so but somehow I never get the gloss values from the map all I get is just the specularity.Is there a workflow to import PBR material setup to unity using skyshop? Also is there a way to bring…