snake85027: I think I may move onto the spec map. I worked on the diffuse alot and I didn't uv this right was my first time really uving a whole scene I learned alot though. This is my first project I think for my next project I'll try to make just one asset and focus on that. Those bunkers are cool but they are mostly…
Hello, I represent an indie project called "Macro" as the lead artist fans of platforming games, particularly of the sidescrolling kind should apply. It also incorporates puzzling elements, and a sense of humor. For more information, questions, or just to say you want in- please send demo's/portfolio's and hopefully we can…
So I just finished my two final projects for school and would love some critical feedback from you guys. Let me know the good, the bad, and what to keep in mind next time. The Old Tomb Based off a concept by my friend Kyle here http://kylesewnarain.blogspot.com/2012/10/ancient-bridge.html. This is only my 4th texturing…
From what I understand, even the big studios like NaughtyDog really only use substance for tiling textures. I see many people using substance for props but it's usually for portfolio purposes. Imagine a prop such as a clock, say it had wood, metal, plastic and diamonds. You'd need 4 substance designer materials but each of…
Hello I am Generalist who is currently searching for projects. I am very multi skilled, flexible and adaptable. https://vimeo.com/268190773 http://cargocollective.com/WillyH/Graphic-Design
First project using Blender and Designer. Followed the great tutorial by Keegan Keene. Renders and 3D Viewer at: https://www.artstation.com/artwork/GaOVNd
For my graduation project I wanted to work from a concept and I chose Tibet Dragon by Boulivet Alexis. I will try and update this as much as possible, but at least once every end of the week. Would love to get whatever feedback small or big. This is the reference - As this character is quite exaggerated and stylized and is…