I'm currently in the process of building a cartoony viking ship, I guess in a World of Warcraft style. I'm wondering what the texturing process would be for the ship. Should I create a bunch of tileable textures to cover the ship? If so what size specs should I shoot for to keep in in that Warcraft realm. Thanks in advance.
This is a solid start! I'm thinking the next couple of steps are doing the armor detailing and wear and tear. Assuming you're going for a handpainted style similar to the World of Warcraft, look into Tyson Muphy's World of Warcraft character armors for painting reference. http://gardenturtle.blogspot.com/
My work in progress and fanart for Anduin Lothar (Travis Fimmel) from Warcraft: The Beginning movie. Upper body armor is done, for face is left detailing and more tweaking, also I need to make hair, this is just fibermesh preview. Displacements are baked, next is texturing. Hope you guys like it! Any comments and feedback…