Hi everyone, I’d like to let you know that I’ve finally mastered a new realtime-based character creation pipeline. I started to master interesting techniques, which affected quite a bit in the direction of my work. The character was made for a project on Slavic mythology - THE EPIC. You can see more work’s images on…
The game a few of us at Blitz are working on was just announced http://www.gamesradar.com/disney-epic-mickey-2-power-two-preview-whats-new/ Should get more attention than Puss in Boots has :)
Hi Eric, Nice site design. It's simple and easy to navigate. One minor suggestion would be to put your contact info on the side menu bar, underneath where it says "Erik Chadwick Veteran Game Artist", rather than give it its own section. The site would be that much more simple and it would be one less thing the…
http://www.geforce.com/#/News/articles/epic-tim-sweeney-and-nvidia-talk-samaritan-and-the-future-of-graphics there was a similar pdf version around for a while on the technical background, but this makes a better read.
Thanks @Eric Chadwick , @sacboi ! Call me anything but late for dinner. Also, that Dagwood looks like a giant corn dog. Artery clogging indeed... Subdivision sketch: Tin can. Another food related one. The goal here was to use fairly simple meshes, mostly generated by modifiers, to capture the subtle details using only…
Epic procedural My love for panel houses and for the brutalist style was reflected in my project. Collected procedural generation, through a node system, it turned out not the most simple node tree. It assembles houses from a set of small parts. With a large number of changeable parameters. finally mastered procedural…
Hello everyone, posting on behalf of our studio Hammerplay, a character we worked on lately part of an experimental project. The character is modeled after the Warrior called Arjuna from one of the Indian Epics. Our artist here went for a slightly stylised look. Would love your thoughts! Thanks!