I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
Applied a wood material to the 3 boards in the highpoly sculpt of the table to get a feel for the finished result, before making the low poly. Only thing is, is this cheating if I'm not the one that made that material? (freely downloaded online) Because I don't even know how would I go about making it from 0, given I have…
http://interfacelift.com/wallpaper/downloads/01018_neutronrevolver_1024x768.jpg it's a free wall paper, pretty popular. I'm wondering how to make an effect like this? Any photoshop plug in? Or 3D?
I have hickups when creating hair and will get often error that because not sufficient ammount memory Houdini crash. When i import my OBJ model in to houdini and do following: 1. Go to Grooming tab2. Select my model3. Click on adds fur (this will take about 1-3 minutes to load)4. I click on "Initialize Guides" and system…
Is it possible to model leathers in the LT version of Maya? Im going to model a WWII flametrower and need a mounting-set to attach the weapon to the character. What would be the best way to do this?
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…