@GIZ Initially my 3D odyssey started via VFX stream wrestling extremely dense hard surface geometry then attempting to UV map using UDMs with inconsistent texel resolution...etc whereas gamedev enforces resource limitation. A decade later after switching haven't stopped learning because I'm quite aware fundamentally remain…
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! _____________________________________________ We’re an experienced team who are having a lot of fun working on our indie game Luma Island. https://store.steampowered.com/app/2408820/Luma_Island Luma Island was…
I created my first 3D model of the fur. I was trying to model a brown hair but I need some tutorial or at least a step-by-step video tutorial on how to create a person's hair. It's all done using Blender. [image]http://api.ning.com/files/GvL2ERMuqFW8cKJhSjzC2z5R6U-Ob3bsQp149M5WuWk=?width=425&height=398[/image]
shadowgrounds survivor is really fun - I played it back when it came out. I'm a fan of Trine as well. Staggering results so far. As of this post, over $194,000 and it's only been open for around 8 hours.
Thank you so much! Deadline doesn't bother me now cause I'm looking forward to seeing others' amazing works to win. Creating fan art itself is fun enough; I'll finish it for sure!
though i've never been a huge quake fan, i must say not seeing the style of Q3 carry over to the new engine is very disappointing. Kind of a flashy-quirky style that was fun on the eyes during MP.