model Hi, thanks for your time. I've just completed the modeling of an asset for a first person game. I won't be subdividing and making maps for this, I want to use it as is. I am okay with sharp angles in some places that will seldom get camera space, and also this is a just a prototype for a game so no reason for me to…
Hi @Ubuska wanted to let you know that you're current addon setup doesn't properly import its references This is the very first position where it fails: Traceback (most recent call last): File "L:\portableApps\_art\3d\blender\blender-2.80-windows64\2.80\scripts\modules\addon_utils.py", line 351, in enable mod =…
Amongst a number of games I rage(d) at, is Bad Company 2. I wonder why nobody else mentioned the game in this thread :D . The game is awesome don't get me wrong, but man.. sometimes I get real angry at certain situations in the game. For instance, when 3/4 of your team are snipers and camp back at the spawn area and you…
Hi guys, I'd like to track down the issue with dds file format incompatibility with IC.Shape in DirectX shader. The problem is: when trying to load a dds map in a DirectX shaders 3ds Max fires the error: "File type not supported". I cannot reproduce the issue in any of my system versions so I need a bit of help on this.…
Yeah at this point, i'm not bothering with Crysis 2. The demo left a pretty bad taste in my mouth after playing it a few hours. Let me say this though, Environments and sounds are great. Graphics were never a problem with Crysis, but here's my beef. #1) Start Screen - Press to Start.... #2) Graphic Settings -…
Having trouble with Dota specular in Toolbag 2.06? There was a bug with the new area lights feature when used in combination with the Dota shader and Blinn-Phong where the specular exponent (gloss) value for dynamic lights was locked to max glossiness. This will be fixed in the 2.07 update, but we decided to release the…
Haven't really been keeping up with this as much as I'd hoped, but it's been busy animation times for me! I'm going to be putting together a demo reel to apply to studios soon, so I'm prettying up some of my completed animations. Here's what I got so far, rendered with camera and lighting: [ame="…
Looks good! The bake came out pretty good. For your low poly, and the undercarriage specifically, there is a ton of detail that just isn't priority. So you have shave off a few hundred tris down there if you want. But 16k for a 'hero' vehicle is an acceptable number for next gen. Your uv layout looks like you added padding…
thats a pretty sweet looking gun there. though still not finished i assume. well, to your last question: usually there are different models for teh same gun. one for the first person view which is much more detailed and you only model what is seen by the camera in the different animations (reloading, etc). that gun is only…
I hate the disappearing vertex bug ie they just are not visible unless I go back in to preference window and change the size to some silly amount then back to default The famous bug when you hide unhide faces some of the verts remain hidden. Another bug recently when detaching then reattaching a mesh , the mesh that is…