As Cryrid said, noisemaker plus morph targets are what you should look at. You can even mix noise patterns and adjust intensity with the morph brush and multiple targets this way.
Here is some progress on a concept I have been working off of the very talented LD Austin. I will be posting The final render will be in Marmoset. Feedback is always welcomed. The more nit-picky you are the better! Thanks for all the inspiration everyone! :) [IMG]http://www.polycount.com/forum/<a href="<a…
Halfway through high poly. Any advice is welcome! [IMG]http://www.polycount.com/forum/<a href="<a href=http://s919.beta.photobucket.com/user/sypher2123/library/" target=_blank>http://s919.beta.photobucket.com/user/sypher2123/library/"</a> target="_blank"><img src="<a…