not sure if you can rearrange them. However, you can dump out a screenshot of each using the HighResScreenshot tool off of the viewport menu dropdown. You can box-drag an area to get a specific area, or just hit the button and the viewport will be captured. Setting that slider will set how many times the screen is…
That reddit post sounds 100% accurate to my experience with them. I've personally witnessed all that stuff he's talking about, albeit not all at once like he says. But still. So yeah, that's the main reason the new Valve push for Linux sounds so exciting to me. The only thing missing is a proper engine (though I hear Unity…
Yes baking bit more slow, but as far it works I would prefer solution which works rather some high end solution which limited in its usage with other parts of technology. Sometimes problem with dynamic only solution - you need to place lots of lights, and with deferred shading you able to do so, but in a way they not…
Good to hear :) Looking forward to seeing it. What would be the purpose of this? Think the developers went all starry eyed over some bokeh and MSAA anti-aliasing when they saw the samaritan demo and stopped concentrating, so Epic pared it back a little for the next one? lol. I don't understand your point. And also...…
The physical simulation of the particles will be the main cost on this type of effect. You have the physics side and the render side of the effect. As an example on today's consoles you could easily have an explosion emit 100-300 sparks for a short period of time with limited physics, as long as they are simply dots and…
The Infiltrator demo is impressive, but this is NOT running on next gen console hardware. I would be curious to know if this tech demo is using SVOGI. If I had to guess, I bet it is. In that case it is pretty irrelevant as a game using it would have to be PC only. I was disappointed to learn the new consoles will not be…
Anyone remember this ^^: [ame="http://www.youtube.com/watch?v=LrkVuc_FxCI"]UnrealEngine3 TechDemo IGN - YouTube[/ame] I remember being blown away by it back in the day. Unreal Engine is one of the best, if not the best engine..overall that is. It's not just the graphics that make it so powerful, but sadly it's the easiest…
Wouldn't it be possible to have the SVOGI in the high end PC games and in the editor but when you have to target the lower end PCs and console ports just bake off of the SVOGI system at a fraction of the typical time with some slightly raised parameters? You can afford non interactive update rates. I mean, you would still…