The only thing you need is a copy of : C:\Users\xxx\AppData\Roaming\Blender Foundation\Blender\2.xx On a fresh Blender unzip or install, let Blender create its own preferences folder in the above location then overwrite it with your backup. Aaaand that's it. If I am not mistaken every manually installed addon gets copied…
The whole LMB and RMB being worthless/backwards by default really colored my view of the entire blender community. My only issue with the video is how he keeps talking about experienced blender users like there are more than a few of them. If you can't execute badass art or animation then you can't use blender for it's…
so looking at it some more it does work for session on import but then doesn't work when I reload blender, the new keymap appears as the active one in the user prefs input list (like on the screenshot) but the new menu dosen't work, it then starts working for that blender session if I reselect the key map from the list.…
I had no problems following the tutorials and getting things into Sio2. Going from Maya to Blender is no problem either. Want to go from Blender fluids to Lightwave later.
Bit of an update for those interested: Blender roadmap 2.7, 2.8 and beyond http://code.blender.org/index.php/2013/06/blender-roadmap-2-7-2-8-and-beyond/
Another way to support Blender development is joining Blender Cloud: https://cloud.blender.org/join A little bit about the cloud initiative: http://wiki.blender.org/index.php/Org:Institute/BlenderCloud
Here's a general 'Why not use Blender for games production?' presentation given at this year's Blender Conference by Aidy Burrows, late of Tt Fusion (Lego franchise games) and now with CG Masters. [ame="http://www.youtube.com/watch?v=5iG7BHAUIwg"]Blender in a triple A Game Studio - Aidy Burrows #BCon14 - YouTube[/ame]