Hi everyone, I am working on a collection of scripts for Photoshop that could be used to speed your interaction with the layers palette. The main idea was to make the scripts and use them as keyboard shortcuts. I am putting this here just to see if anyone has the need of this kind of interaction. The scripts are:…
Yes exactly! That's what got me thinking! So in the script there are actually a couple of more things happening. First I'm sending a message with "SendMessage" from 3dsMax in order to create a new floating viewport in UDK. (For this you need to find the toolbar handle and send the proper button press commands and so on)…
Hey thanks Chris :p Means a lot to me ^^! Yeah basically every thing that is checked in the global setting panel, will be baked all with the same process. Kwramm > The options rollout use the default xNormal settings. And in order to prevent cluttering the window into a massive Mess, I've made it react like Zbrush : only 1…
transactions go basically like this: try { * start transaction (command depends on the db engine) * update * update * insert *...until you're done * commit (<- stuff gets written at this point) } catch { rollback } Let's say the last insert fails and leaves your db in an incomplete state. Then you can issue a "rollback"…
I'm working full time on my first game at the moment, an arcade style racing game, one of my favourite genres. Here are a couple of screenshots. Please ignore the crappy UVs and horrible road texture, this is just a test to see the design of the track and test the car handling etc. The car is going to be reworked too, as I…
Simple Flash panel guide for PS CS5: Get Flash Develop 4.0.4 (only need to check the Flash plugin when installing), Adobe Photoshop CS5 SDK, Adobe Creative Suite SDK (the CS6 version is ok - this includes Flex 3.4, which we'll need) and of course Photoshop CS5 (x86/x64 doesn't matter). Start a new "Flex 3 Project". Edit…