Blaizer, great link. At the risk of going a little off topic, can someone explain whats going on here? http://www.etereaestudios.com/training_img/subd_tips/vmap_falloff.htm How does this guy get this photoshop brush/spline/shape into his 3d program? I don't speak spanish. :) It seems like this would be pretty speed for…
You can break it into as many pieces as you like. All that matters is how your bakes come out. I would have made the cylinders on top and bottom of the middle piece seperate to make my life easier with the rest. To think about how things would get manufactured is a good indication, where different materials meeting, inside…
A. The solution is more geo B. You're being pretty OCD here, as I can not see any issues with this mesh in your screenshot, and certainly after you've done bakes/textures/etc there is no way it would show up. C. For a more defined bevel, simply model a more defined bevel, and then add in some extra supporting loops to hold…
Having issues working out how to work the topology for this model. I tend to struggle when things start to have alot of holes etc and they all need to have varying fillets / roundness. Any recommendations? Ref:…
I know its a bit to ask but maybe a quick vid of how you did that? I was doing a character a while ago similar where I was using the plugin "slide knit" (which I think is the script your talking about) but my ENTIRE character had chainmail on so I had to do a full body, I had issues were parts meet like on seems etc and…
Support loops come last. What I will do is model out a shape, then add support loops, then add a turbosmooth and adjust any loops as needed. If I am making an unfamiliar surface (weirdly intersecting curves, etc) I will drop a turbosmooth on top and work underneath it with the 'show end result' button checked, this is…
I dont see any reason to be limiting like that, the overall purpose is to improve workflow. Weather that means learning to model complex shapes, or learning tricks to get around going overly complex with your meshes. At the end of the day, you do what works best, and throughout the corse of the model that may be many…
Ive been trying to rap my brain around how I am going to this cut but can't figure out how I am going to do it. This is my working geo. This is my first shot at hard surfacing so my workflow right now is 1) make the shape with all the bevels, cuts, etc. 2) insert support edges and clean topo Is that an optimal way of…
TheLittleJay: I think if You cut down half (3 times?) of your vertices, then its still ok. For spikes and plates there is no need for clean topology as they will not be animated (like bending etc.), so you can reduce tris count singificantly. About LODs I am doing this all by hand so I have more control and still good…
I normally separate my model into parts as they would be in real life, so in this instance I would model the grip and trigger guard as one piece, the body of the gun as one piece, the barrel as one piece and the magazine as one piece etc. Basically if it moves or can be taken apart in real life, model it in that way. Oh…