xNormal 3.17.2 has been released: - Added support for Growl notifications. - Optimized the software CPU rendering a 5% ( thx to new LR child heuristics ). - The Optix renderer now uses a better sampling to reduce banding artifacts. Also improved sightly the performance. - Solved some bugs in the displacement map…
Ok, I understand now. Thanks for the in-depth explanation. The latest xN version use welding by default. You just need to perform a very similar thing to you're doing in Maya: enter the 3D viewer, extrude the cage with the "global cage extrussion" slider until it covers the highpoly model, hit save meshes and answer "yes"…
Graphics mode is set to 32 bits. It seems I solved this issue, and yes, it was a graphic driver problem. I tried reinstall driver that already was installed on my comp (GeForce Forceware 186.18 WHQL XP (64-bit), but nothing helped. With latest driver GeForce ForceWare 190.56 Windows XP (64-bit) problem disapeear. Thanks…
Hi PC just figuring I should ask here first since I couldnt find anything about this Xnormal problem. I get an error message when using the Optix/Cuda renderer and I have no clue what to do. I can always just use the Default bucket renderer but I would really like the extra speed. I'm using v3.17.13.38574 [x64] release. My…
[ QUOTE ] I have a geforce 7600, and the 3d viewer used to work fine for me. I really dont actually use it for anything anymore(use our ingame previewer) but i wanted to just check it to see if the models were even rendering right there.... and it just displays nothing, anyone else have this problem? [/ QUOTE ] Can you see…
[ QUOTE ] Every time I use the software the window's fixed size annoys. You've made the window so small that constant scrolling is needed to update the ray distance parameters in the file list. ... It would be very nice to be able to select and edit several file fields simultaneously. [/ QUOTE ] Thanks for the feedback.…
It's unnecessary to use the SBM/OBV features in XNormal - When you've created the cage in the 3D View it'll automatically apply it to the model. But you can create you're own cage which'll give you more control. In your 3D application of choice just explode the mesh, duplicate and create the cage for each part and then…
Btw Ged.. with a 8800GT and 512Mb just forget all what I told about VRAM. Try to reinstall xNormal... perhaps the ui.png texture was corrupted for some reason and that's why you cannot see the UI well. Also sure you have the latest NVIDIA drivers... the 8800GT is relatively new card so I bet the drivers aren't very mature…
The final ( I hope ) 3.10.6 has been released! - New render AO without highpoly feature with normal map support ( specially dedicated to Johny! ) Select your lowpoly model in both the highpoly/lowpoly grid, specify a normal map(optional) and you will get fast and cheap AO approximation ( and remember to use cages to limit…
[ QUOTE ] Thanks. You appear to be right, I only have d3dx9_30.dll, not d3dx9_33.dll . However, apparently now I'm in a quandry because I know I've run the installer for the latest Direct X drivers from Microsoft, the one xNormal directs me to, however apparently it isn't installed. >_< [/ QUOTE ] Try with this one…