I happen to think Valve treats workshop creators pretty well. I wish they'd accept stuff from more new workshoppers like everyone else, but other than that, what do they do wrong? I don't think only accepting submissions from people who play the game would be fair at all.
I'm not "attacking" you. If you've worked in the game industry for 10 years then you would realize that your workshop is basically your resume/portfolio. Make high quality/unique skins for long enough and you will get noticed. I'm sorry you've convinced yourself otherwise, but maybe that's the problem. Valve "scamming…
I love the idea of a themed contests and I really hope to see some more from Polycount and Valve. I also had a chance to start working on csgo weapon finishes thanks to this event, feels good to be back to workshop after a long break. Good luck everyone, there were so many great concepts from all of you. Cheers!
I don't really understand the submission.First you add your weapon finish to the workshop with the name and all,but what kind of polycount forum thread do i put?Do i make a thread about my finish on this forum or do i just copy this post?I don't get it.. Someone please help me :).Thank you in advance.
Thank you, that makes me feel better. Valve may not know about the outtage, as it is a third-party non-valve company that handles the tax-verification (that scheduled outtage message was from them, not my workshop page). But you're right, they will probably look at submitted things even if they haven't gone through the…
Literally everyone on the workshop is trying to get accepted for the money. Is it nice to see something I created in the game? Sure it is. But would I actively spend a LOT of my free time trying to get one of my designs accepted just for that reason? No, that'd be ridiculous. Nobody spends months/years creating csgo skins…
The problem is Workshop creators have no idea what to worry about. Valve tells us to get our content upvoted, but that doesn't seem to effect anything, but when a Youtuber or Caster submits an item it's accepted right away. Content creators who are connected to Valve get whole packs added for just them because "it's…
I think that good skins not getting implemented in game have less to do with downvotes and more with great number of good skins in workshop. Consider that there is just 1 skin per weapon for weapon case usually. It's just oversaturation of content. Valve can't keep up with everything community makes, that's all. Voting…
Hey, this may be a bit of a stupid question, but if I were to - let's say - plan 7 colour variations of the same skin as I cannot decide on the best colour, would I have to make 7 posts or just one really long one? Since I will likely upload 7 skins to the workshop, should I post 7 different posts on the Final Submission…
I'm not going to argue over the definition of a "mod". Mods were free, done by fans of the game to improve the game to their liking. The Steam Workshop is people who don't even play the game (CLE-GFX has ZERO bomb defuses in CS:GO) creating content with the intent of making money. It also just so happens that the people…