Pay more attention to the chamfers on your car. Pretty much all of them are now way too soft. It kills the model's posture. There's some bumpy areas on the model as well, especially on the corners of the bumpers. The surface on the front bumper between the large air vent and the wheel arch isn't smooth but instead it looks…
I have been working on my knowledge of 3dsmax. Here is a Winchester SXP Defender, textured within the Quixel Suite and fully animated. Here is a quick render in Marmoset: Attachment not found. Here it is in the game my brother and I have been working on: Attachment not found. I don't normally make hard surface models so…
@Zaphk Very cool sculpt! @Skuld That scuplt is so nice. I like it! @Juju Very nice! I just notice the sharpness on the part of the lowermouth towards the chin, but still very cool. :) MarmosetViewer ArtStation Hi guys! So I decided to practice on making game props. (because I failed an art test :( ) This was a study for…
Been self teaching myself 3d art/design for almost 7 years now as a hobby, starting with AC3D before moving onto Maya. Mostly only ever done 'hard surface' models primarily based on agricultural subjects. Below I'm showing a 'Terra Trac' from a combine harvester (used at the front instead of wheels). I'm keen to hear plus…
Good work in general. Some feedback: The scene is very dark overall. Make it brighter. Perhaps pick some elements, like the birches, and make them extra bright. The tree stump has a bark texture on its cut surface. That's not what trees look like. The roof is very high poly compared to the rest of the scene. On a technical…
I've been working on custom lighting and mobile shaders in Unity5 - These images have no lighting in them at all, but use perspective-corrected Matcap textures and simple shadow masks for lighting - the lighting images are 128x64, and the shadow maps are 1024s. The shadowed side of the surfaces use a separate ambient…
@Sweetangel0467 : Ha thanks :) @MeshMagnet : Yes this is indeed a scan (there are stills on the previous page). It was done using Agisoft Photoscan. I had to do a few attempts before getting a good result. I took about 50-60 shots. Actually most of the job was getting the lighting out of the color map and creating the…
Really cool skull, mariomanzanares! I like the tooth you kept on the surface of the sculpt. Speaking of tooth, it totally depends, but i feel like generally the mouth might fall slightly higher (distance between teeth:nose vs teeth:chin). Just 2 cents, nice work! :) your last char was super pimp, Swizzle! and yer already…