Totally second Brontos point. You have to realize you are competing globally with incredibly talented artists. Some of which are or were at some point actual professional character artists at well known studios. If you can't match that quality there's not much to say, other than keep trying, keep improving. I know for my…
1. Well I guess it's a good solution to the items that sometimes are left in the dark. On the other side it might get some kind of "elitism" in the workshop, the vote system is also broken. 2. Well the only purpose to make a 3th party is to put the team's logo (also having faster acceptance/higher chances to go in I…
Yeah, that would definitely be helpful to the artist. Though having been in the fantastical world of outsourcing feedback myself, I sure wouldn't wanna be the one who has to go through and do that for eight million rejected workshop submissions (which, to be fair, you'd have to do, along with actually opening and reviewing…
I thought the whole point of the workshop was that we'd be lightening the load for the Valve people by taking over repetitive, simpler art tasks (and getting the community involved in some way), leaving them time to focus on bigger things. For them to have to give feedback to tons of artists on tons of items seems a little…
I had some ideas for how Collections could be more useful that I figure I'll post. Each upvote in a collection should automatically add an upvote to each item in the collection. When the user who voted went to the other pages they'd see they already upvoted it, so it couldn't be exploited with double votes. or Somewhere on…
regarding the advertising thing: dotacinema and the like are a very important part of the dota 2 community. Valve has expressed that they want to basically monetize the ENTIRETY of the communities that form around their games - and I don't see anything wrong with somebody like Sunsfan using his position and his viewership…
Reading back on all the suggestions above, it really seems to me that the easiest thing Valve could do would be to add more filtering options to the Workshop pages. It doesn't even need much of a layout change - just some more filters and categories. That way there would be no fear of "breaking" the workshop by adding new…
Personally I don't think the problem comes from the promotional aspect - but more from the claim of a "guaranteed" number of votes, and the whole "cannot tell you how I do this" attitude. Not that I personally care anyways - I think that the beauty of the Workshop is how artists can earn some well-deserved value out of…
I think the idea for pre-ordering is a very poor one. I really do. But hopefully the reasoning will make sense. As the workshop stands, votes are merely a way for Valve to judge how popular an item might be - there is no commitment required from either voter or Valve to decide what items to include. Which means that they…
That was really quite a headscratcher. I hope Valve can find a way to bring those animations in as a new Kinetic Gem. --- Another thought I had today has to do with the new socketing system: if Gem particles becomes available to the Workshop (as Kinetics eventually will), that'd open up new possibilities and hopefully,…