'Morning guys. If you have a few minutes, I'd really appreciate if you could help me out with a short background story for this model I'm working on. It is a battleship based on the latest Xi'An capital ship concept art from RSI and I will also be texturing it but after I finish some of my other work. The idea is this…
Hi everyone! This is my first posting on Polycount, and I hope to do more (with the same image dimensions instead of these crops). I have never used ZBrush before, so I decided to teach myself how to use the basics. This sculpt is a support character for League of Legends. I was thinking it would have some huge arm guards…
Hello everyone! I would like to share my recent work with you. After many fails of sculpting human anatomy I decided to take a break and draw a demon. I didn't want to waste time retopologizing and baking maps so the armor pieces look kind of sloppy. Also since all pieces were made using dynamesh I didn't want to go too…
@ mrlemonyfresh : Here's some feedback for the low dragon model! I like him very much already, these are minor modification ideas I came up with :-) I made a quick overpaint: https://dl.dropbox.com/u/10345120/overpaint_for_mrlemonyfresh.jpg - For the presentation, I think his feet could point backwards, as if pushed back…
As you asked for some design critique, here are my two cents: Personally I think the design is pretty weak for various reasons: 1. Without further explanations I would have no idea what I'm looking at. The general form seems to suggest a kind of spacecraft or hovercraft. But I barely can tell which parts of the vehicle…
@ Digital Cantina-- That's looking killer so far.. Aaron Beck is one of the greats, dude.. I'm sure he'd appreciate the work you're doing :) I'm sure the textures are still WIP, but I think the edges could use some love. I'd also suggest some color variation in the diffuse as well as the specular.. specular could be pushed…