Hey guys! I would like to share with you a job that I've been doing in my spare time. The concept is from the great artist Michael Angelo Dulay Model rendered in realtime at unreal 4 For more imgs and videos: https://www.artstation.com/artwork/AqqWAe
REALTIME MIRRORING IN BOTH DIRECTIONS, AND REALTIME TILING. That's all there is to say. It's all I've used it for so far, but boy is it lovely. It's what Photoshop's been missing since forever. I think Krita has a bright future.
So, when will we start seeing PTEX type texturing methods in realtime applications such as games? It is open source so I imagine its adoption would be quick, but is there any technical explanation why after 3+ years it is still not widespread? What are the pros and cons for PTEX?
Hey guys, I find it very annoying that I can't view normal maps (and even opacity maps :poly127:) in realtime in 3ds max 9. (opacity works, kindof but still looks different from the renders). If i set max up so that i can view normalmaps realtime my pc crashes and restarts. I have an ancient computer: AMD Sempron 3000+ 512…
I have no realtime protections running on my home computer... if I have a feeling something is wrong I will install one, run it and then uninstall it again... that realtime crap slows down a machine more than windows garbage.
It doesn't matter which engine it's using. All that matters is that it's running realtime instead of via an offline renderer (vray, that kinda shit). You can use the fricken viewport for realtime shots if you can make it look nice.
probiner, that's a pretty cool shader, I like the look. Is the Dupont Curvature a realtime component, or does it only update for offline rendering? I think it could be really cool to have a "live" curvature map in a realtime modeling shader.