I have a rather unique situation: I've been using Blender for a while, but I recently started a trial for 3ds Max. It looks like it works much better than Blender, but the problem is that I'm used to how Blender works, which makes it very hard to switch software. From what I've mostly seen in Blender, I find it very hard…
I'm starting an indie project and I'm thinking about leveraging Blender in place of Maya. I'd be using it to model assets, animate characters, render concepts, and export into Unreal. I have close to 20 years of experience with Maya, but Blender's come a long way. Has anyone used it in their pipeline? What issues have you…
Hi guys. Can you give advice about my problem with the texturing? I`m texture model in Substance Painter and export this in blender then. In material preview mode it`s look good, but in display render preview texture is black. I tried all advice from youtube, but unsuccesfully. Can you say me, where is my mistake, please?
Hello Community, I am totally new here and very excited that I found this page here. I am a very traditionally skilled fashion designer and want to enter more into 3D fashion now. I am learning Clo3d and also Blender specially for fashion. is there a special community here also focussing on that? I am very curious and open…
This is more of a Tech Talk thing, but given that it's Greentooth I figured I'd thrown it in here instead!I made a greentooth generator for Blender, as well as a polycounter that turns red if you go over a set number of triangles, and looks angry if there are any ngons.…
Hi Blender 3.0 Win10 Just textured my character in TB and trying to get it into Akeytsu from Blender. Finally got the texture included with the fbx but it seems only single nodes are recognised. The normal map needs a bitmap and a normal map node to work. I have looked everywhere and there is some talk of blender render…
I model in Blender and now I want to learn how to make more complex materials. It would be convenient for me to make them right away in Blender, but in Substance Painter, as I know, it is more convenient to make complex materials. What to choose?
PolyDamage For Blender PolyDamage for Blender is the official Blender version of the original PolyDamage plugin for 3dsMax. PolyDamage is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models makes them look more realistic. PolyDamage is a quick…