This is a medieval dungeon environment I have built recently, to test modularity, lighting and unreal engine materials. Before uploading it to my portfolio, I'd like to check what you all think, and ways you think I could improve it. Thanks in advance for any suggestions. First floor (Entrance and Torture room): Second…
If you are making a medieval game you can't just go scan some imaginary village, you would still need to make it. Creating modular designs would be a much better way to make a city than scanning a refurbished medieval house. Cartoon graphics and hand painted textures can't be scanned either.
Hey everyone, I wanted to do something with UDK again. So I started this medieval scene. The main focus for this project is the creation of diffuse maps. eficiency and polycount not so much. Here are some screenshots from 3dsmax. I'm planning to upload some UDK screenshots tommorow. comments and crits very much welcome.
Hey all, seems now that Skyrim has been released there is an abundance of Medieval-esque projects sprouting up! Skyrim has captured my imagination and I had to build something medieval-ish. I've begun the modelling process and I will be keeping this thread updated. Here is a quick paint over of the model so far...