I'm not surprised this is a top seller. Definitely have got my money's worth. I've gone through about 200 heirs by now and I'm only like level 42. Meaning, I'm terrible at this game but it's still amazingly fun.
Its not that complicated. You just have to look at them a bit like a cryptic crossword. [ QUOTE ] The answer takes Spartans to find it. Answer: 42300 [/ QUOTE ] The Answer to life, the universe and everything is 42. There are 300 hundred spartans. Therefore 42300.
42 HA, never gets old Yeah and a 32 bit system can only handle 3 gigs of ram so if you have 4, your pc is only using 3 gigs AND it should only be telling you there is 3 gigs in it.
I get a PHP error on line 42 of your my gallery class. Also you should really turn of the PHP debuging on a production environment, since it isn't very secure to let The public see detailed exceptions like I just did.
"According to Business Week, the average CEO of a major corporation made 42 times the average hourly worker's pay in 1980. By 1990 that had almost doubled to 85 times. In 2000, the average CEO salary reached an unbelievable 531 times that of the average hourly worker. "
hmm, without seeing the model, its hard to give any specific advice. in general though, when sculpting wrinkles i use the standard brush with something like alpha 42 applied. let me know if that helps at all. and good luck on the assignment!
Hi there. Here's a couple of tutorials that I found useful for getting to grips with metal texturing: http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html http://cg.tutsplus.com/tutorials/photoshop/how-to-hand-paint-convincing-metal-textures/
I don't know about an actual chart (I'm sure one exists somewhere), but Andrew Maximov touched on this in his video on PBR. He's on Polycount but I forget his name here. Check around 8:42 https://www.youtube.com/watch?v=LNwMJeWFr0U
I'm 42 and have been gaming since the arcade days. PC from doom onwards. I still gasp, gape and giggle with glee whenever I get my hands on a new title. Good to see we have so many 'mature' Polycounters.
Did I just watch some movie there. :D Also looks like they're using screen space reflections now. Around :42 s soldiers silhouette casts a shadow on the reflected floor. Later also his boot has gap on the bottom side.