Modo is easy to transition to from Lightwave, you can have the keyboard set up the same as LW. It models and renders better, and has per-pixel lighting in viewport. Its like a more up to date version really, though I havent used the latest version of LW. CGChat, Polycount and 3dtotal are all good game-art resources. Google…
rather than try to explain it, here's a link to Brice Vandemoortele's free Maya cgfx shader. Basically, it's a custom shader that will allow all kinds of different maps from diffuse to normal and everything in between. Usually visible in the maya viewport if your video card allows it in Hardware rendering, but can…
Looks interesting. Hopefully I will have a chance to give this a go. With their two recent DW victories, I surprised 3dtotal isn't in on this (or cgtalk for that matter).
[ QUOTE ] I really liked the stuff you were doing at CGTalk... funny for you to start over after doing so much, but I really admire your dedication. You will need to go in and bevel edges on everything if this is going to be high poly. [/ QUOTE ] Glad you liked everything I had on CGTalk. I never really started over as I…
[ QUOTE ] Hi Dekard. I added something about this to the CGTalk wiki, might help you... [/ QUOTE ] Thanks, I guess thats the issue, but I'm not sure how to move it over exactly one unit in Maya is what I guess my problem is I can move it over to the outer square or off the uv square all together but not sure how to move…
Ah I had it in my head Mop was an admin, but that's over at CGChat not here I think. Anyhow. As promised, here's what I have so far. Mesh is a bit high res for the eventual app, there's some nasty optimizing from ProBooleans (anyone know how to avoid that?), and the textures need some luvin'... Crits/ideas welcome.
Nice work man. I prefer these to some of the others I've seen (over on CGChat) because they seem to have more style and character, and even though the colour range is limited in the flesh tones (now I know the reason!) it still has a good effect. Love the eyes of the blue-skinned guy, although I'm not such a fan of the…