If anything, Arsh made it interesting... This thread cranked in like an hour or two. Sure the dead kitties was a little in bad taste... But fuck it! This is polycount! Not some sketchy censored bitch forum like CGChat. Arsh, you're still my hero. -caseyjones
[ QUOTE ] Must have been Fred H, just incase Vitaliy was thinking of entering dom war 2 [/ QUOTE ] LOL! CGChat sabotage! I haven't had a blue screen of death in a long while... Last time I did, it was a hardware issue more than a windows issue. -caseyjones
try googling your question, there's some blogs and articles out there regarding getting jobs in games and animation in japan and the whole experience of working there as a westener. also some related threads on CGTalk. from what i recall reading some of those: it seems it's important to being rather fluent in the language…
Thanks StJoris. I have looked for what thomasp said on google and found nothing. In an earlier post you said you have same setup how have you managed to get yours working. Will it run in vista through a usb input via windows xp 32 in vista,as i have noticed that my version of 3d max 9 32- bit would only work in Vista if…
So in other words you want the model to move in space? I mean that you keyframe the entire model with keyframes including its root bone and keyframe it for rotation >and< position. Then delete the planters. If thats what you did. Trevormedia used to have a good shockwave 3d mailing list that could help. Or maybe cgtalk?
your shader is hard to read broken up like that, try taking a bunch of screen shots and stitching together in PS so we get one seamless pic of your shader, it'll be easier to see how things hookup. As far as helping you figure out why your shader is broken I recommend going through each element and see how it's affecting…
BoBo - thanks. I'm actually gonna play around with that a lil more. I'm gonna add some brown to the shadow so its not such a hard black shadow on his face... but have it be the actual color the shadow of that hat would create. ScoobyDoofus - Thank you The UV layout was brought up in my cgchat thread so I'm gonna relay them…
Hey thanks for the fast crits already, im trying to figure out how to avoid unnececary loops cos the way I model I have to make certain loops, I use a head moddeling video from CGTalk. And indeed like notman says its stupid im not using a reference I just have something in my head and just model away with no real look on…