Sorry to piss on your enthuisiasm, but you`ll be better off trying to get yourself an industry job and gradually build yourself a base of likeminded colleagues for future times. I`m pretty certain that Ubi are really after people who have worked together before, (hence the request for `Senior`) perhaps split up into other…
I believe I have a found a cure. Apparently, over at CGTalk, I was able to find a post which pointed out that I should deselect "Maintain Max Influences" as well. Everything seems to be showing up now. Thanks for all of your Help.
wouldn't parenting the lookat-target to the character head bone be an option? that's what i do all the time. i block in the head motion and then go and adjust eye target positions. for a situation where you wanted to keep the eyes focused on something while the head moves, i guess you could use a link controller and…
Alright the script and screens are here. http://www.robg3d.com/downloads/putIn_Scripts-Startup_Folder.zip As the name says, put in 3dsmax/scripts/startup, shouldn't matter what version. It will delete your splash.bmp, get all the bmp's in the scripts/startup/splashscreens folder, and copy a random one to 3dsmax/splash.bmp.…
We have an account for that site here at work. I use it periodically, but I far prefer cgtextures.com. It's not that what they have is bad, it's just that Environment-Textures.com's layout & search functionality makes it very difficult to find things. Cgtextures is far easier to use imo. I still use Env-Tex when I can't…
I ended up taking a step back to work on some of the things that killingpeople mentioned and decided to work on the diffuse and specular some more, because I kind of rushed through it the first time because I was eager to see results. Probably not, just because it probably won't be animated on my portfolio site. For the…
I'd say, don't concern yourself with limitations right now, just focus on making it look it's best. You'll want to be sure to keep all your pixel depth consistent. It'll also help to have a reference of exactly what you want to do. Check out this work of Stefan Morrell…
WOW dude- that was a blast from the past- I remember following your work Baaaack in the day on cgtalk`s game art thread. Nice to see you`ve been busy all these years!
I made the transition from art to code myself. Although I would not rate myself as the kind of gifted creative artist who comes up with great concepts. However I dont think its physiological impossible to be good at both ;) Its mostly a matter of personal preference, where you would like to invest more time to be good. Ie…
thomasp makes some good points. Great plugin, and it's clearly needed but I never feel 100% comfortable depending on plugins, I must say. Autodesk should buy this and incorporate it fully within Maya 9 (or in harsher reality I suspect they'd just rip it off). If you read the thread on CGTalk, I think they say they'll…