Add3r : You're dead on, mate. I' m redoing the table textures, as they're a bit too stylised for the scene. I'd like it to be a bit more realistic. I'll have a couple more weapons with the new textures in about a day or so for you to check out. Hopefully, they'll look better. WOrking on a texture breakdown too. Thanks for…
Well, if he's a stylised adult with childlike proportions, I would say his torso doesn't have much shape and his spine is flat (no s-curve). This goes double because it's so low poly and I would assume, small on-screen since you'll need to really exaggerate things for them to read clearly. Nice start though, what's the…
Hi all, After working on Hair strand Designer I felt I needed to create a shader to help make the use of these maps and features so I created one. It's on unreal marketplace: https://unrealengine.com/marketplace/en-US/slug/stylised-hair-shader If you are interested in the Hair Strand designer Tool, check out this…
Hi my name is Dan Bailey and I'm looking for a junior role specialising in character work based in the UK or Freelance work. I'm a recent graduate from University of Hertfordshire studying Game Arts I have skills in PBR texturing,baking normals,high quality sculpts and low poly modeling in both realistic and stylised…
Hey! I'm Jarran and I'm based in the UK. I have 7 years experience creating 3D Art for AR/VR/AA where I've either had to work to the Client's brief or have worked with them to discover exactly what it is that they want to achieve I have experience in Realistic and Stylised Art - both creating the Assets and setting them up…
http://www.wacom.com/en/Products/BambooStylus.aspx I'm interested in what this provides over different styli, but it's good to see Wacom getting their heads in the game on how to improve the iPad as a sketch tool.
So Im by no means an expert on this field But this has been bugging me for a while Each time I look at light sources / reflections in real life it looks like they have a noticeably wider attenuation than GGX does, and GGX clearly still looks slightly stilized in most implementations (crappy photoshop) We thought each time…
This is a personal project I've been working on over the last few weeks in my spare time. I wanted to do a bust of Dracula as the classic Bram Stoker,Victorian gent. A strange, captivating visitor from the East. I'm going for a very chiseled, stylised look. I loved the art style in Dishonoured so I guess that's my…
https://vimeo.com/164412661 This is a stylised paper world animation showing a concrete mixer traveling through the unfolding world it helped to create. Produced using 3dsmax and Vray. Animated using many offset keys, path constraints , multiple bend modifiers, slices and visibility tracks. Please share, enjoy and ask…
Hello PC, I have come to the point where I am happy to show my first attempt at a stylised hand painted pbr model. The concept which this is based on can be seen here: http://i.imgur.com/36d0mgm.jpg I'm always looking to improve and as such would love to hear any feedback, suggestions or critique to help me add the final…