I have an issue with pugna's nether ward. In the menu it requires animation for spawn, idle and die. However when i test it ingame it only loops the spawn animation. (ignore the textures) i have tried to upload this ward as courier and to my surprise, everything is going as it should: Does anyone know what's going on?
it just interpolates. it really works like the mesh smooth in max, only thing is if you work with different smoothing groups it might create gaps. so best thing would be to keep everything smoothing group 1 and then bevel edges (or create an extra edge loop around the areas you want to keep sharp).
obviously u arnt done yet but watch the geometry on the fingers/hands right now the deformation from skinning would be catastrophic, also the pelvis area needs work as does the abdominal area and the side under the arm, need to space your loops out a bit better nice job on the pronated wrist:) -Woog
Getting marking menu motions memorized as 2nd nature was an unanticipated benefit from Maya. Selecting rings, loops and deleting/splitting with the a few quick, short mouse motions is great. Kinda like being a wizard. Of polys. Or something. (anyone know what I'm talking about or do I just sound crazy?)
This is actually starting to look really good. You just have to remember than any polygon with more than 4 sides is DEATH, and you have a lot of DEATH on your model. And as Snader pointed out, the piece above the barrel has a lot of loops on it that don't define any shape, so eliminate them.
The proportions on your characters are pretty bad, that is a big area I would recommend focusing on going forward. Also your models are very unoptimized, there are a lot of edge loops that are unnecessary, especially in your props. I would also recommend rendering them in a game engine like Marmoset instead of the flat…
Looking really nice! Are you making this to specifications of units in game? (I'm assuming so) I would try to add and extra edge loop or two if you could around some of the large "fingers" on the outermost "arm" lol zerg anatomy is kind of difficult to describe. But yea, great work! Looking forward to that texture!
No replies?I also wanted to ask about the Trax editor,is it used to animate for games or only for movies.Is there a way to loop animation using the timeslider/graph editor only in Maya?Also is there a way u can slow or fasten an animation in the timeslider/graph editor rather than using the time warp in the trax editor?
That's just a WIP. I will be sculpting this eventually, but right now I'm working on getting the forms down before I get the topology more even for sculpting. I'm going to add edge loops where it's needed later on, in case I have to make changes (it's a lot easier to make big changes with less verts).
Thanks for your reply, I'll look into the loops and update the thread when I've had a play around with it. I'll be sure to look around the rest of the forum for other tips (this model is for a University Module which has a 'community evaluation' portion, so any tips at all help both the modelling and my overall grade)