Experimenting with UE4 and trying to get the lighting right on this temple. Having a hard time trying to fix the lighting in editor so I created a paintover on the right side and wanted some critiques on it. All critique welcome and the more the better! The pic on the bottom is a unlit version of my environment with a…
Is it possible to render out a video from matinee at a screen resolution higher than the screen res like 4 times higher in UE4 as u can capture screens a 4x the size using the console command in udk?
Dear Polycount Team, here is a project I am working on at the moment. It is a hospital corridor in UE4 where I tested some of the new ray tracing features. I am close to finishing this project and it would be great to get your feedback on what to work on and how to improve the current scene: Looking forward to hear what…
Hi. I imported mesh to UE4 and added FBX chunks. Now i want change physics parameters like mass, friction etc. separately for individual destruction chunks. How i can do that? I try using PhysX and download 3ds Max DCC plug-in for PhysX 3-3-3. But i don't know how use it.
Hi guys, I'm new to lighting in UE4 and was wondering if the community would be of any help. I am currently working on this scene for a college project and would like my end result to look similar to the image below. The first image shows the progress of my current scene. Any help would be greatly appreciated. Thanks Image…
Hi, I am looking into UE4 and noticed on the vehicle game landscape the texture that is the road cannot be painted over with another texture. I thought it was a separate mesh but when i move the terrain it moves with the terrain. I look into the landscape textures and dont see the texture. I am baffled how this texture was…
So I get how UE4 handles humanoid skeletons and animation retarget. But the retargetting "duplicates" the animation assets for each character they are being retargetted to... doesn't this unnecessarily increase the # of duplicate assets in the project? What happens when animations get changed? Retarget them all over again?
Hello, I'm looking for a tutorial that explains how to create a material with a sheet of decals and how to apply them in the editor. I searched in this forum and there are posts that explains why is better to use sheets in decals but I can't figure how to do them in UE4. Can anyone help me?
Hi all Ive been working on this bedroom scene for UE4 for the past few weeks. Its still a work in progress I know but I am unsure on how I can improve the scene in its current state. Link to project below https://chriswilliams3dgameartuk.carbonmade.com/projects/6468779
wip 1 I started blocking the primary forms last week and created a setup in UE4 so I can start iterating on the likeness sculpt. Zbrush UE4 decimated meshes.